Beyond aggregation

Bjorn Krantz, head of Yggdrasil Publishing, outlines why it is time for the industry to go beyond aggregation and use standardised technology to make it easier for any game studio, developer or operator to create, deliver and offer games tailored specifically to their audiences

Games aggregation has existed for many years allowing game studios and developers to integrate with multiple providers with the promise of rapid access to numerous territories and operators. Aggregation suppliers have also seen the breadth of their portfolios explode in recent years with thousands of titles for operators to select from. Many talented and innovative…

Björn Krantz | Product | Yggdrasil