SG Interactive profits up 67% in Q3
Scientific Gamesâ mega-merger with Bally Technologies continues to pay dividends with interactive revenues increasing 33% to $51.2m
Scientific Games has reported a 67% leap in third quarter profits from its interactive business following its recent mega-merger with Bally Technologies. [private]
SG Interactive saw revenues increase 33% year on year to $51.2m leading to EBITDA of $12.5m and an operating income of $6.3m.
The lottery and gaming giant said Bally Technologies contributed $8.6m of total interactive revenues during the three-month period ended 30 September, with additional growth coming from its RMG arm.
But its social gaming business, which now includes Israeli developer Dragonplay, continues to be the main driver behind revenues, accounting for 83% of the total.
The firm saw average monthly active users (MAUs) jump 10.5% to 6.3 million while average daily active users (DAUs) were up an impressive 37.5% to 2.2m.
However average revenue per DAU fell 13% to $0.20 which SG Interactive attributed to reduced marketing spend while it had also upgraded its flagship Jackpot Party casino app.
âGrowth in real-money gaming was offset by a slight decline in social gaming revenue [sequentially], reflecting lower marketing support as we updated and upgraded the original Jackpot Party Social Casino,â Gavin Isaacs (pictured), Scientific Games CEO, said.
âThe relaunch of version 2.0 occurred in early October and with marketing returning to a more normal level, early results are promisingâ he added.
The latest figures take Scientific Gamesâ total interactive revenues for the first nine months of the year to $149.7 leading to EBITDA of $35.7m.