What can real-money gaming learn from video games about accessibility?

Tom Atfield, creative director at mkodo, looks at which techniques the online gambling industry can embrace to become more accessible for people with impairments

Last year, PlayStation 4 game The Last of Us Part II was released and swiftly dubbed the most accessible game ever. Featuring more than 60 accessibility settings from control handling to visual personalisation, the game allows an unprecedented level of customisation and fine-tuning. For a great number of people around the world with usability restrictions,…

Accessibility | Mkodo | PlayStation | Technology | Video gaming