
Scientific Games posts 63% Q2 revenue rise
Supplier reports second-quarter revenue of $880m and is “moving rapidly” ahead with transformation into content-led business


Scientific Games posted a 63% year-on-year (YoY) rise in revenue for Q2 2021 as the supplier reaffirmed its commitment to becoming a content-led business.
The Las Vegas-based firm recorded second-quarter revenue of $880m, up from $539m in the corresponding period of last year.
The supplier’s gaming arm represented $367m of total revenue, marking a YoY increase of 300% for the unit from 2020.
Elsewhere, $266m worth of total revenue was derived from the group’s lottery branch, while $247m came from its SciPlay subsidiary.
Scientific Games also posted a 217% annual rise in EBITDA up to $383m from $121m in 2020. The group also declared a net cash income of $113m as it reversed last year’s loss of $200m.
Additionally, the supplier revealed its H1 2021 results, with revenue for the first six months of the year rising 27.2% to $1.6bn, compared to $1.26bn in 2020.
Barry Cottle, Scientific Games CEO, said: “I am very pleased that we continue to make tremendous progress on all of our key strategic pillars while also driving significant growth in the quarter.
“We have emerged from the pandemic a much stronger company with significant momentum.”
Cottle went on to detail the supplier’s transition to becoming a content-led business and said he was “optimistic” about the future as Scientific Games looks to divest its lottery and sports betting businesses.
“Following our strategic review, we will be singularly focused on becoming a leading cross-platform global game company with focus on content and digital markets.
“We are moving rapidly to transform our company and I have never been more optimistic about our path forward,” he added.