Social mobility: Inside Foxwoods' new social casino platform
Foxwoods plans to leverage its new social platform to drive customers into its brick and mortar casino, but how? EGR NA caught up with four executives from Foxwoods and Greentube to find out
When the interactive arm of Foxwoods Casino was created in 2008, its initial purpose was to prepare for the anticipated regulation of real-money gaming (RMG) in the state of Connecticut. However, regulation failed to materialise. As such it found itself partnered with Game Account Network (GAN), a real-money casino provider, in a market where only free-to-play casino was allowed.
Predictably the partnership didnât work out and the two officially went their separate ways in 2014, although Foxwoods didnât announce a new platform provider for more than a year. After a rigorous bidding process it opted for Novomatic subsidiary Greentube, with its web and mobile casino platform designed âfrom the ground up to be socialâ.
The new Foxwoods online social casino was launched in late April and around one month after launch, EGR NA spoke to some of the key players in the deal to find out how it was made and what a successful return would look like.
Q: What was the deciding factor for Foxwoods in choosing the Greentube platform?
Frank Pracukowski (FP), director of administration at Foxwoods Interactive: We were looking for a system that would help us find new players, help us retain current players and reactivate players that havenât visited us in a long time.
The biggest reason we moved forward with Greentube was the maturity of its offer engine. Every social platform talks about convergence marketing but when we sat down, a lot of them couldnât provide us with actual details.
They talked vaguely about offers that would drive online players to offline and vice-versa, but Greentube had something exceptional with the offer engine where we could target specific players and send them targeted offers in real time to drive them into the casino to redeem those offers.
Kenny Huang (KH), CEO of Greentubeâs social arm, Bluebat Games: The idea is to match the player with an offer from Foxwoods. So at the minute weâre doing rewards/loyalty points which can be converted into experiences at the casino likes buffets or a free nightâs stay. What sets us apart is our ability to match segments of players to certain offers. We treat VIPs like VIPs for example â weâre not going to send them a coupon for a free breakfast.
The offer engine is the foundation. Yes, you can make money from selling virtual currency but this is primarily a marketing platform for us. Thereâs also additional marketing channels alongside the offer engine, like example videos or banner ads, so thereâs different ways for Foxwoods to market and message various bits of their database.
Casinos have a lot of trouble getting information to their customers. But by having customers come onto your site daily to play, they have a chance to watch live video and earn coins for doing that. From my perspective weâre still at the very beginning of exploring the power of this.
Q: So this is a marketing tool first and foremost?
FP: If you look at other platforms providers, their main goal is to sell virtual credits and then work out a revenue share deal with the casino. Thatâs great for them, but our main driver is to get additional business and new players into the casino and we feel the Greentube platform does that better than anyone else on the market.
As a large land-based casino, one of our main focuses is to synergise digital and land-based services. We want to get our customers interacting with us more often, letting them earn rewards points so when they do come, they get a better experience.
Q: How are you marketing the online casino itself?
Eric Pearson (EP), VP of gaming and revenue enhancement at Foxwoods Resort Casino: Weâve done external digital marketing, but no radio, TV or billboard yet, although thatâs in the works. Thereâs a real heavy advertising presence around the property and we have a robust direct marketing programme. All of the snail mail and email weâve been sending out has mentioned Foxwoods Online with bonus offers on there.
Part of the reason we havenât done the big external ad campaigns yet is because we really wanted to focus our efforts on where we see the biggest early gains, which is activating the database. The platform is definitely ready for the big time launch. If I felt like it wasnât ready for primetime I wouldnât expose it to the database because thatâs one of our biggest assets.
Q: What has been the initial focus for Foxwoods Online?
EP: Weâre only a few weeks in so a lot of focus has been on activating our existing database, and specifically re-activating long-inactive members.
Weâve also had good feedback on what game types are working and thatâs already helping us in our discussions with land-based slots providers, we can tell them with more accuracy what we want to bring onto the floor based on whatâs working online. Once weâve got those games in we can also email those players and invite them to come play on the floor as well.
Q: How has the social casino influenced decisions on the casino floor?
EP -Itâs certainly been useful in terms of tracking since we can monitor which games players are interacting with. Thatâs where being an integrated operation is different to being online only. We are able to find out where our high-value customers are spending their time on site, what kinds of games they are playing and what might they be interested in.
A lot of our focus is on finding that synergy between what we are seeing online and taking advantage of that data in the casino. Weâre building a lot of that stack right now. Perhaps we have high value customers online who donât come into the casino for some reason. Weâre still learning how we can convert them.
Q: What early feedback are you receiving from customers?
EP: Weâve had tremendous feedback from players whoâve got onto the site and Iâve been very pleased with the adoption weâve been seeing. I donât know if we want to come out with hard numbers yet but itâs exceeded my expectations and our daily traffic numbers were higher than they were on the old platform already. The transition was very positive â weâre one month in and far ahead of where we were expecting to be.
KH: When you have a transition itâs harder than launching afresh because thereâs already certain player expectations and youâre going to take away some of their favorite games.
Thereâs also an adoption period with any social game. They need 30 to 60 days before players start to trust the game and platform and before you start to build a relationship with players. During that time weâre constantly working on new features and new content to keep the site fresh and keep customers engaged.
Q: What percentage of your customers are interacting via mobile?
EP: Itâs about 50/50 compared to where we were before, which was 85% desktop. Thatâs great to see that mobile penetration, and to more than double that in under a month is very exciting and shows our players are very engaged.
The main benefit of a strong mobile product is the ability to communicate directly with guests wherever they are. I believe the apps have really helped adoption. Having a play-for-fun site that is desktop-focused is very seasonal because in the summer people arenât using their PCs on holiday, whereas they always have their mobiles, so Iâll be interested to see the impact in the coming months.
Q: Although it may be secondary for Foxwoods at this point, how are you going to monetize the virtual currency aspect of the platform?
EP – We went out with an aggressive campaign to push conversion which involves a lot of bonuses, credits and free coins so customers could explore the site and get into it, so we knew we wouldnât be generating big revenues from virtual currencies from the outset. We believe in the platform and we donât want our players to have to pay to discover it. Making money out of this is something for the long haul.
Q: How important was it to make the platform look and feel like Foxwoods?
Gabriel Cianchetto (GC), Greentubeâs president of market development NA: Foxwoods was looking for customisation on the front end and the back end. On the front end we spent a lot of time on the UX and the UI. Foxwoods has spent hundreds of millions of dollars building its brand and we wanted to reflect that as best as possible to the player. We spent a lot of time inside the casino, just walking around and soaking up the atmosphere to get that feel.
Our competitorsâ sites all look the same. You swap out colors and logos and theyâre the same. And thatâs because they were all built to be real-money platforms. They forgot about brand, whereas we were trying to extend the brand from offline into online. That cookie cutter kind of site might have worked previously but we think a social casino has to be an extension of the brand because itâs not just a game, itâs an acquisition tool.
Q: How would Foxwoods react if Connecticut ever legalised real-money gaming?
GC: Well itâs important to note that social casino and real-money casino are two completely different platforms. You canât just flip a switch and turn a social platform into RMG or vice versa. That was part of the problem with our GAN platform. Theyâre two completely different lines of business and meant to do completely different things with your players.
For example, at Greentube we have a B2C platform called Gametwist and we do real-money in regulated markets in Europe but thatâs completely separate to Bluebat, our social arm. The Bluebat team are from gaming companies like EA. Theyâre about gamification rather than gambling
We have different marketing, technology, and support teams for the two disciplines. For example, with a social casino you can send out invites to play through Facebook Connect, you can send coins to your friend and thatâs stuff you simply canât do with RMG because you have to have your regulation hat on.
EP: We would absolutely continue to have a social casino platform if RMG became regulated in the state. Thereâs a market for both because what you can do is so different. The perfect example is the UK, where social casino is still massive despite existing alongside the most competitive gambling market in the world.